F3DEX3
|
#include <gbi.h>
Data Fields | |
unsigned short | flag |
short | tc [2] |
signed char | n [3] |
unsigned char | a |
Vertex (set up for use with colors)
unsigned char a |
normal
unsigned short flag |
x, y, z
signed char n[3] |
texture coord
short tc[2] |
Packed normals are not used when normals are in colors