F3DEX3
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#include <gbi.h>
Data Fields | |
unsigned char | type |
unsigned char | colc [3] |
char | pad2 |
char | pad3 |
Light structure.
Note: the weird order is for the DMEM alignment benefit of the microcode.
unsigned char colc[3] |
formerly pad1; MUST SET TO 0 to indicate directional light
char pad2 |
copy of diffuse light color (rgb)
char pad3 |
direction of light (normalized)
unsigned char type |
diffuse light color (rgb)